Sir Bouncealot

a pogo climb up the witch's tower

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The story

Hi, I'm Simon Kemper, and this is the story of how Sir Bouncealot came to life.

When my daughter Emma was five years old, her favorite fairy tale was Rapunzel. One day, she drew a picture of Rapunzel trapped in her tower, with a brave prince coming to rescue her.

She proudly showed me the drawing and told me that I was the prince coming to save her.

That little moment touched me more than she could ever have imagined. And so, together, we decided to turn her drawing into a video game.

That was over ten years ago.

Back then, we actually managed to build a small prototype for iOS. But between work, family life, and all the ideas we had for the game, the project eventually became too ambitious for the time and resources I had available. So we put it aside.

But we never forgot about it.

Over the years, the story of that little drawing and our unfinished game became something we would bring up again and again as a family. It was always one of those things I wished we'd finished.

And then, more than a decade later, something changed.

With today's technology, and especially AI making it possible to bring ideas to life in ways that simply weren't practical back then, I decided it was finally time to pick up where we left off.

But there was one more thing.

Emma has a younger brother, Mats. And of course, we couldn't have a family adventure without him!

So Mats became Squire Springalot, Sir Bouncealot's loyal sidekick. Because every brave prince needs someone by his side, especially when his only way to save the princess is bouncing around on a pogo stick.

And just like that, our little family story became a whole new adventure.

The result is Sir Bouncealot.

A little game with a very personal story behind it.

I hope you have as much fun playing it as I've had finally bringing it to life.

And most importantly...

This one's for you, Emma and Mats.

What started with a little drawing became a dream I never forgot. And now, after all these years, we finally get to share it with the world.

Love, Dad. ❤️

The cast

Friends

  • Sir Bouncealot

    Brave, bouncy and a little reckless. His pogo stick has a horse's head, a spring and a flame for emergencies.

  • Rapunzel

    Waits at the very top. Her golden braid hangs all the way down, and its ribbons and bows bounce you higher.

  • The stork

    A friend above the clouds. Land on his back for one big bounce and three suns.

  • Goodies

    Collect the suns. Lanterns refill your boost, hearts heal you all the way.

Foes

  • The witch

    Swoops by on her broom. Higher up she brings her scissors and goes for the braid!

  • Squirrel

    Nibbles an acorn on his branch until you come too close. Land on his head first.

  • Crow

    Flaps across the forest, beak first. Time your bounce.

  • Spider

    Dangles on her thread right where you wanted to land.

  • Guards

    Poke pikes out of the windows and patrol the balconies. The ones on balconies can be stomped.

  • Flowerpot

    Wobbles on a balcony railing, then drops when you pass below.

How to play

Bounce from branch to ribbon to cloud, through the deep forest, past the tower's windows and up above the treetops. Every stretch of the tower has its own weather, its own platforms and its own trouble.

  1. 400 m above the trees: clouds, lanterns, storks
  2. 250 m the tower's windows and the guards in them
  3. 120 m the deep forest, home of the squirrels
  4. 0 m the forest floor, where every climb begins

Every landing bounces you up. Steer left and right to find the next platform, and boost when a jump falls short: three charges, refilled by landings and lanterns.

How high can you get?

Keyboard

  • ← → or A D steer
  • Space or a click boosts
  • P pauses, M mutes

Touch

  • Hold the left or right half of the screen to steer
  • Tap the flame to boost

Tilt

  • Switch tilt on at the title screen
  • Tilt your phone to steer, tap anywhere to boost

Soon on iPhone

Sir Bouncealot is on its way to the iPhone as an app: tilt steering right away, a little tap of haptics on every landing, and it plays offline. Until then, the browser version runs on your phone right now.