The story
Hi, I'm Simon Kemper, and this is the story of how Sir Bouncealot came to life.
When my daughter Emma was five years old, her favorite fairy tale was Rapunzel. One day, she drew a picture of Rapunzel trapped in her tower, with a brave prince coming to rescue her.
She proudly showed me the drawing and told me that I was the prince coming to save her.
That little moment touched me more than she could ever have imagined. And so, together, we decided to turn her drawing into a video game.
That was over ten years ago.
Back then, we actually managed to build a small prototype for iOS. But between work, family life, and all the ideas we had for the game, the project eventually became too ambitious for the time and resources I had available. So we put it aside.
But we never forgot about it.
Over the years, the story of that little drawing and our unfinished game became something we would bring up again and again as a family. It was always one of those things I wished we'd finished.
And then, more than a decade later, something changed.
With today's technology, and especially AI making it possible to bring ideas to life in ways that simply weren't practical back then, I decided it was finally time to pick up where we left off.
But there was one more thing.
Emma has a younger brother, Mats. And of course, we couldn't have a family adventure without him!
So Mats became Squire Springalot, Sir Bouncealot's loyal sidekick. Because every brave prince needs someone by his side, especially when his only way to save the princess is bouncing around on a pogo stick.
And just like that, our little family story became a whole new adventure.
The result is Sir Bouncealot.
A little game with a very personal story behind it.
I hope you have as much fun playing it as I've had finally bringing it to life.
And most importantly...
This one's for you, Emma and Mats.
What started with a little drawing became a dream I never forgot. And now, after all these years, we finally get to share it with the world.
Love, Dad. ❤️